In God's Domain, each entity can be classified by the game's Tier System.
Description[]
All players start the game at Tier 0, and by meeting the level requirements and completing their promotion quest, they will upgrade their Tier. With each Tier upgrade, players will experience an increase in their Physique and Basic Attributes.
Tier 0 and Tier 1[]
Tier 0 and Tier 1 are meant to be an introductory phase for players, allowing them to adapt to God's Domain's combat style and system. Hence, most players would be capable of completing their Tier 1 Promotions. However, from Tier 2 onwards, players are required to have achieved a certain standard in both combat standards and Basic Attributes before they can get promoted.
An example of the difference between Tiers would be: Ordinary Tier 1 Players would be able to go up against Elite Monsters of the same Level, while Tier 2 Players would be able to go up against Chieftains.
Tier 2[]
There are two main reasons for the gap between Tier 1 and Tier 2 players, Tier 2 Players are able to learn better skills and have better Physique to execute the full effect of each skills. The difference in Physique is about 40% and the enhancement to a player's five senses and control of their body is a major factor.
Tier 3[]
When players reach Tier 3, not only do their Basic Attributes and Physique improves, their Resistances also undergo a qualitative transformation. [1] Players form their Mana Body during their promotion quest, and is a major difference between Tier 2 and Tier 3 players. After gaining their Mana Body, players will have to train to control their Mana and it will empower their Skills and Spells. Players who are able to unlock their Mana Body's potential will become true Tier 3 existences. Tier 3 is considered an intermediate force in God's Domain.
Tier 4[]
Once players reach Tier 4, the system shifts into minor rank: Lower-rank, Intermediate-rank, Upper-rank and Peak-rank. Most experts would be stuck at this tier as each rank progression is harder than the previous one. However, with each rank a player crossed, they experience a qualitative transform to their combat power.[2] Tier 4 players can single-handedly destroy a force of several thousand Tier 3 experts. [3]
Tier 5[]
Another example of having a superior Tier: A Tier 5 player would be able to defend a city without any help and be able to lead teams to raid Tier 5 Legendary rank Bosses. They would be capable of single-handely destroying a city's defensive magic array. [4]
Tier 6[]
From Shi Feng's previous life, all players who reached Tier 6 had unlocked their Mana Body past the 100% threshold.[5] According to information given by Thunder Emperor Kaiser to Shi Feng another requirement to achieved Tier 6 are:
- must undergo Transition in life orders
- must possesses the Immortal Brilliance.
If one does not possesses the Immortal Brilliance they will be limited as Demigod.
Tier 7[]
After players reached Tier 7, they could use the World Power generated by their World to provide themselves with an all-around improvement while imposing a terrifying suppression on their opponents. These two effects made it nigh-impossible for those below Tier 7 to resist Tier 7 players.
Benefits[]
All players obtain:
- 5 Free Mastery Points every 5 levels.
Swordsman players obtain:
- 8 Free Mastery Points every 5 levels.
Tier 0 players obtain:
- 4 Free Attribute Points with each level up.
Tier 1 players obtain:
- 8 Free Attribute Points with each level up.
- One Free Legacy Skill Point every 3 levels.
Tier 2 players obtain:
- 20 Free Attribute Points with each level up.
- One Free Legacy Skill Point every 3 levels.
- Qualification to acept personal commissions from the Adventure's Association based on theirs adventurer rank.
Tier 3 players obtain:
- 30 Free Attribute Points with each level up.
- One Free Legacy Skill Point every 3 levels.
- Tier 3 Physique improves neural response time by 10%.[6]
- Qualification to raid the Monarch Bosses in neutral maps and become the area’s ruler.[7]
Tier 4 players obtain:
- 40 Free Attribute Points with each level up.
- Two Free Legacy Skill Points for every 3 levels.
- Ability to fly using their Mana.
Tier 5 players obtain:
- 50 Free Attribute Points with each level up.
- Two Free Legacy Skill Points for every 3 levels.
Tier 6 players obtain: ??
Skills Tiers[]
When players reached Tier 2 in God's Domain, they would no longer be able to learn basic Tier 2 Skills from their class instructors as they had during Tier 1. Normally, players could only obtain Tier 2 Skills by completing quests or from loot and Treasure Chests. One of the most frequently used methods to obtain Tier 2 Skill Books was through the Adventurer's Association.
In God's Domain, the power of a Spell heavily depended on the caster's Intelligence. For example, if a Tier 1 player and a Tier 6 player cast the same Tier 1 Spell, the power difference would be like heaven and earth. The outcome was due to the difference in their Attributes. Meanwhile, high-tiered Spells and Skills only allowed one to display more of their raw power.[8]
Promotion[]
The difficulty options for promotion quests for Tier 2 and above were only Normal, Hard and Hell modes. In Shi Feng's case they were Hell, Asura and God.
Tier 1 - Level 20[]
When a player become a Tier 1 Blade Saint. Rewarding Blade Saint title.
- All Attributes +20
- All Resistances +15
- Attack Power increased by 15%.
- Attack Speed increased by 20%.
- All Attributes increased by 30%.[9]
The Tier 1 Promotion Quest rewards Legacy Skill Points based on the following evaluation:
- C-rank: between 1 and 3 Legacy Skill Points.
- B-rank: between 3 and 5 Legacy Skill Points.
- A-rank: between 5 and 10 Legacy Skill Points.
- S-rank: between 10 and 20 Legacy Skill Points.
- SS-rank: between 20 and 36 Legacy Skill Points (highest evaluation).
Tier 2 - Level 50[]
The Tier 2 Promotion Quest consisted of two parts:
- Tier 2 Promotion Quest.
- Adventurer's Association Test.
When a player gets promoter to Tier 2 Blade Saint (greater boost than normal classes, extra 10% to physique) :
- All Attributes +150,
- All Resistances +30,
- Attack Power and Attack Speed +20%,
- All Attributes +50%
- Physique +50%.
Depending on the promotion quest’s difficulty, it would award a different number of Legacy Skill Points:
- Normal Mode Promotion Quest: ??
- Hard Mode Promotion Quest: 20 Legacy Skill Points.
- Hell Mode Promotion Quest: 40 Legacy Skill Points.
- Asura Mode Promotion Quest: 60 Legacy Skill Points.
- God Mode Promotion Quest: ??
Players wouldn’t get access to all of the Tier 2 benefits right off the bat. Players first needed to register and get themselves tested at the Adventurer’s Association. Only after proving that they had completed their promotion quest would players be recognized officially as Tier 2 players and qualify to receive personal commissions:
- Bronze rank adventurers could accept F-rank and E-rank commissions,
- Mysterious-Iron adventurers could accept up to D-rank commissions.
- Secret-Silver up to C-rank commissions.
- Fine-Gold up to B-rank commissions.
- Dark-Gold up to A-rank commissions.
- Epic adventurers could accept all commissions, including kingdom-level quests and S-rank commissions.[10]
Tier 3 - Level 100[]
The Tier 3 Promotion Quest consisted of two parts:
- Locating the lost Legacy.
- Inheriting the lost Legacy (construct a Mana Body).
- Register the achievement at the Adventurer’s Association to gain the Tier 3 Certification.
The second part was also the most important of the Promotion Quest, in which, one would change and construct their body’s Mana framework within the time limit stipulated.
When a player become a Tier 3 Blade Saint and obtain an Advanced Epic Mana Body:
- All Basic Attributes +400.
- All Resistance +80.
- Attack Power and Attack Speed increased by 30%,
- All Basic Attributes increased by 60%.
- Physique increased by 70%.
- Rewarding 80 Legacy Skill Points.[11]
Tier 4 - Level 120[]
When a player reaches a level 120 and has a Legacy to enter the Legacy Land then he can start the promotion quest. However Tier 4 Legacy Lands did not have a fixed position, they would appear at random in God’s Domain.[12]
The Tier 4 Promotion consisted of the following parts:
- Obtaining a Legacy.
- Locating a Legacy Land.
- Accumulating enough Legacy Power to unlock their Legacy Skill menu.
- Learning the chosen Legacy Skill within the allotted time.
In the legacy land the player must obtain as much of their Legacy’s power as possible, if not they would fail and will face harsher promotion quest on the next opportunity.
The Legacy power’s accumulation divided as follows:
- Normal classes generally needed to accumulate 70% of their Legacy’s power to reach Tier 4.
- Peak classes needed roughly 85% Legacy's power.
- Rarely one could raise it to 100% Legacy's power and fully unlock all the information their Tier 4 Legacy offered (have a chance to learn two Peak Legacy Skills).
- Abysmal chance to accumulate Legacy's power beyond 100% (if lucky enough like Shi Feng have a chance to learn Apex Legacy Skills).
When a player become a Tier 4 Blade Saint and obtain a Tier 4 Apex Legacy Core :
- All Basic Attributes +2,000
- All Resistances +150
- Mana recovery rate increased by 100%.
- All Basic Attributes increased by 100%.
- Physique increased by 150%.
- All physical and magical attacks below Tier 4 received will be weakened by 30%.
- Rewarding 100 Legacy Skill Points.[13]
Tier 5[]
When a player reaches level 150 in a isolated God's Domain or level 140 in the Greater God's Domain, they meet the minimum requirement to get promoted to tier 5. In order to reach tier 5 players need to do the following:
- Reach a tier 5 concentration standard.
- Construct a personalized mana body 10x stronger than their mana body at tier 3.
When a player become a Tier 5 Blade Saint and obtain a Tier 5 Epic Mana Body:
- All Basic Attributes +5,000
- All Resistances +500
- Mana recovery rate increased by 300%.
- All physical and magical attacks received that are below Tier 5 will be weakened by 40%.
- All Basic Attributes increased by 150%.
- Physique increased by 200%.
- Reaction speed improved by 100%.
- Rewarding 200 Legacy Skill Points.[14]
Tier 6[]
When a player reaches level 200 in a isolated God's Domain or level 160 in the Greater God's Domain, they are able to begin advancing to tier 6. The requirements for Promotion to Tier 6 are:
- Reach the tier 6 concentration standard.
- Achieve ultimate mastery over one Basic World Law. (Minimum requirement for Gold Rank Divine Body construction)
- Achieve ultimate mastery over two Basic or one Advanced World law. (Minimum requirement for Epic Rank Divine Body construction or above)
- Obtain 50.000 units of Seven Luminaries Crystals for a Divine Body or 100.000 units of Seven Luminaries Crystals for a Superior Divine Body.
- Obtain a tier 6 Legacy Guidance (knowledge of how to do);
- Create either a Divine or a Superior Divine body.
In order to create a Superior Divine Body one would first need to have ultimate mastery over an Advanced World Law [15]
Players can choose to create a superior divine body or a normal divine body, which is easier to create. The majority of Tier 6 Gods only have a normal divine body, however the difference in strength between Gods with a normal divine body and those with a superior divine body is like the difference between Mythic monsters and Superior Mythic monsters.
In the current God's Domain, whether it was players or Gods, the Divine Bodies they created were only Divine Bodies. Only Primordial Gods and a small number of Ancient Gods had constructed a Superior Divine Body for themselves. This was also why there was such a huge difference in strength between the two groups. While there was the option of constructing a Superior Divine Body, this was a secret most players weren't privy to. Different from ordinary Divine Bodies, Superior Divine Bodies could not be constructed without the guidance of a Legacy. Even if one had experience constructing a Superior Divine Body, players couldn't construct one without the necessary Legacy.
NPCs[]
Normally, after NPCs reached Tier 3, their combat standards would be on par to ordinary expert players. Some powerful Tier 3 NPCs could even reach the Refinement Realm. Including NPCs' superior Attributes, Tier 3 NPCs were generally far more powerful than Tier 3 players.
Even the weakest Tier 4 NPCs' combat standards were at the Refinement Realm, and the more powerful ones could even reach the Void Realm. Not even Tier 4 peak experts would have dared to provoke Tier 4 NPCs in the past.[16]
According to the research of players, a Level 180 Tier 5 NPC would have around 70,000 or 80,000 points in their main Basic Attributes. [14]
See also:
References[]
== List of References ==