In God Domain, Players are able to gain noble titles once they have accumulated sufficient Reputation Points in a town or a city.
In God’s Domain, the highest social status a player could attain in a city like White River City was Marquis. Only in a capital city like Star-Moon City could players become Dukes.
Nobility Ranks[]
There are 5 titles of nobility: Duke, Marquis, Count, Viscount and Baron.
There exist 2 other titles: Brave Ones and Heroes. Not much information is known about either title.
Within God’s Domain, Brave Ones were only second to Heroes regarding strength. Their position within a kingdom was even higher than that of a Marquis and was second only to a Duke. [1]
Major Nobles or High Nobles[]
There are 5 tiers of nobility (highest to lowest):
- Duke: 10,000 reputation points (assumed/not confirmed)
- Only in a capital city could players become Dukes.
- Able to enter an Imperial Palace freely.
- Marquis: 5,000 reputation points
- Able to enter an empire's palace freely.
- Highest social status a player could attain in a non-capital city.
- Count: 3,000 reputation points
- Able to enter a kingdom's palace freely.
- Able to purchase private territory (claim a entire region).
- Able to purchase Golden Lands (strategic locations) in towns and cities.
- Receives a 20% discount on all expenditures.
- Only Counts or above would enjoy any discounts at the Divine Colosseum (house the Trial Tower).
- Able to recruit 4 NPCs as personal guards
- Able to employ up to 96 ordinary NPC guards for their personal use.
- Viscount: 1,000 reputation points
- Able to purchase Golden Lands (strategic locations) in towns and cities.
- Receives a 10% discount on Land purchases.
- Receives a 20% discount on services fees.
- Able to recruit 2 NPCs as personal guards.
- Able to employ up to 50 ordinary NPC guards for their personal use.
- Baron: 500 reputation points
- Able to purchase only ordinary Lands in towns and cities.
- A player need to reach at least Baron rank in order to enter the City Hall of some special NPC cities, such as Evernight City and Thunder Axe City.
- Receives a 10% discount on services fees.
- Able to recruit one NPC as a personal guard.
- Able to hire a total of 10 ordinary NPC guards for their personal use.
Minor Nobles[]
- First-Class Noble: 300 reputation points
- Second-Class Noble: 200 reputation points
- Third-Class Noble: 100 reputation points
- Able to enter NPC towns and cities with a Red Name (killed other players) without punishment.
- Receives 10% discount on services (smyth's repair fees, etc).
Citizen Ranks[]
Below the nobility are the citizens, that was a nice way of calling the ordinary people.
- First-Class Citizen: 50 reputation points
- Second-Class Citizen: ??
- Third-Class Citizen: ??
Personal Guards[]
One major benefit of being a noble is the ability to recruit NPCs to serve as their Personal Guards.
Rank | Growth Potential | Notes |
---|---|---|
Common | 0 - 30 | Basically, no one wanted such personal guards. |
Bronze | 31 - 50 | These were the lowest ranked personal guard players would usually possess. |
Mysterious-Iron | 51 - 70 | Rare. Normally, one required honed foresight and had to carry out a long-term observation to find such guards. |
Secret-Silver | 71 - 80 | Extremely rare. Normally players that managed to obtain these NPCs would treat them like their own babies. |
Fine-Gold | 81 - 90 | These individuals were as rare as a phoenix's feather. |
Dark-Gold | 91 - 100 | If a player managed to recruit such a personal guard, as long as developed properly, the player's strength no longer mattered. |
Epic
... Advanced Epic |
101 - 110
... 111 - 120 |
It would not be unusual if such a guard achieved godhood. |
Legendary | 121 - ?? | Rivals a God of same level and tier. |
Advanced Legendary | Rival a Ancient God of same level. Once fully equipped with Divine Weapons and Equipment could rival a Primordial God. |
- ↑ Chapter 40