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In God's Domain, monsters are entities that are neither NPCs or players. They are hunted by players in order to gain Exp and Loot.

Description[]

Every monster in God's Domain has their ranks, species and some are even given titles.

In God's Domain, aside from special cases, most monsters would only start developing high intelligence after reaching Tier 3. In other words, this was a concern after monsters became Great Lords. At that stage, monsters would be more difficult to deal with. They would often act in unexpected ways. Situations such as monsters ignoring MTs and going for the rear line healers occurred when one dealt with monsters at this rank. In these situations, the MTs combat experience would be put to the test. Not only must MTs attract the Bosses' aggro, but they must also hold the Bosses' attention. As for DPS classes, they had to do the opposite. When attacking, they had to make sure they attracted as little attention as possible.[1]

Past Level 100, monsters at the Grand Lord rank and above will become immune to the effects of Basic Barrier-type magic arrays. Players would have to resort to using Intermediate Barrier-type Magic Arrays and better to suppress these monsters. [2]

Combat Standards[]

Monsters have differing combat standards. As players encounter higher levels and higher rank, monsters would start exhibiting higher combat standards.

One of the factors that affect the monster's combat standard is the number of HP bars they have. An additional HP bar would signify a higher level of combat standards as compared to a monster with only one HP bar. A monster with three HP bars could exhibit combat standards on par with players who could reach the Trial Tower's third-floor, while a monster with five HP bars could reach the Trial Tower's fifth-floor. Although this evaluation method was not necessarily accurate, it was not that far off the actual numbers.

One of the factors that affect the monster's combat standard: their weapons. For example, monsters that use a two-handed axe would rely on simple combat methods and rely on great destructive power. In comparison who uses a trident or spear, which has a longer attack range and allows for more flexibility in their attack patterns. [3]

Evolution[]

Similarly to players, monsters are able to reach higher tiers, via evolution.

Whenever a Field Boss is killed, the map it was in becomes ruler less. In such a situation, the monsters in the map would engage in an intense battle, that stimulates their growth, allowing them to evolve into a strong being. Hence, every time a new Boss appears in a region, the region's monsters would grow more powerful due to their evolution during the intense competition.

Bloodline Evolution[]

Any method of evolution is via Bloodline Evolution. For some Demonic Beasts, they are members of powerful bloodlines that were passed down since the ancient era. However, due to the reduced potency of the bloodline, this monsters do not possess the same powers as their orginator. There is a possibility to triggering their bloodline when the monster is evolving, which would allow the monster to improve their Tier and improve their Life Rating.

Monster Ranks[]

Monster ranks can be broken into the following categories (going from the more weak to the strongest):

  • Common.
  • Elite.
  • Special Elite.
  • Chieftain ➞ Tier 1 standard.
  • High Chieftain.
  • Lord ➞ Tier 2 standard, could use Tier 2 Skills.
  • High Lord.
  • Great Lord ➞ Tier 3 standard.
  • Grand Lord.
  • Mythic ➞ Tier 4 standard.
  • High Mythic.[4]
  • Superior Mythic.[5]
  • Legendary ➞ Tier 5 standard.
  • High Legendary.[6]


Rare Monsters[]

Rare monsters are equal to ordinary monsters of same rank in combat power but drop better loot.

Rare Lords are more powerful than ordinary Lords due to having an additional innate skill. [7]

Sea Monsters[]

Sea monsters fell into different categories than monsters on land as they had additional classifications based on their life ratings. The higher a sea monster's life rating was, the stronger they were than other sea monsters of the same rank and level. Sea monsters are categorized into the following: ordinary, Leader, King, and the legendary Titan class. The king class life rating can rival that of the Archaic species on land. Titan class are equivalent to Ferocious Beasts.

Monster Species[]

Among monsters, each of them would belong to a certain species. Each of these species would have their own abilities and enhanced combat standards

Monster Titles[]

  • Realm Lord - Realms Lords have stronger Skills, Spells, and Physique compared to Mythic creatures of the same level. [23]
  • Field Boss - ordinary Grand Lord Field Bosses have around 3 to 5 HP bars, while Mythic Field Bosses have 5 to 7 bars. [24]
  • World Boss - ordinary World Bosses have eight or more HP Bars [24]
  • Tier Master - Creatures who have superior combat standards, and able to summon monsters if the total number of participants exceeds a certain number. Summoned creatures are equal to experts at the third-floor standard of the Trial Tower. [25]
  • Bloodline Creatures [26]
  • Thunder God's Kin [26]
  • Baron
  • Marquis
  • Prince
  • King
  • Monarch - Monarch Bosses are Superior Mythic creatures and wield more power than Mythic-ranked Archaic Species. [27]

References[]

List of References[]

  1. Chapter 1070
  2. Chapter 2404
  3. Chapter 2203
  4. chapter 1846
  5. chapter 2321
  6. Chapter 3381/SS 455
  7. Chapter 437
  8. Chapter 696
  9. Chapter 1121
  10. Chapter 926
  11. Chapter 1138
  12. Chapter 1139
  13. 13.0 13.1 13.2 Chapter 1185
  14. 14.0 14.1 Chapter 1279
  15. Chapter 1288, 1119
  16. Chapter 1288
  17. Chapter 1313
  18. Chapter 1361
  19. Chapter 1467
  20. Chapter 1587
  21. Chapter 1682
  22. Chapter 1693
  23. Chapter 1571
  24. 24.0 24.1 Chapter 1899
  25. Chapter 1948
  26. 26.0 26.1 Chapter 2200
  27. Chapter 2314
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