First mentioned in chapter xxx,
Description[]
Guild Residences are a unique feature available to Guilds. It serves as a gathering place for Guilds and allows them to construct facilities that benefits the Guild members, such as Private rooms, Smithy, etc.
All Guild Residences start out as a 1-Star Residence and can be promoted to a higher star rating as long as the criteria are met. For example, to promote a residence to a 2-Star Residence, it requires the Guild to have at least 5,000 points of Guild Popularity and to have a 2-Star Guild Residence Promotion Order. [1]
Guild Hall[]
The size of a Guild Hall located in a NPC town or city was restricted. Meanwhile, in a Guild town or city theses restrictions don't exist.
Guild Halls could be categorized into:
Basic Guild Hall[]
- Shi Feng's home God's Domain -
- Miniature Ancient World -
- The construction of the Asura Mercenary Allianceās headquarters cost 100.000 Gold and 500.000 Magic Crystals. Its was 5-story building, occupying an area the size of 2 (two) sports stadiums. [3]
- Eternal Realm's Crystal City of Secrets - capacity to 10.000 players.
Advanced Guild Hall[]
- Shi Feng's home God's Domain -
- A capacity of 3,000 players has a construction fee of 3,000 Gold Coins [2].
- When first constructed, the Guild Hall in Stone Forest Town had eight floors and capacity to 100.000 players. [4]
Benefits[]
1-Star Guild Residence[]
- Private Rooms - has 1-Star and 2-Star Private Rooms (see Private Housing).
- Guild Mine - provide a fixed amount of ore on a daily basis. Require a Guild Mine Certificate, which has a very small chance of dropping in the Level 25 Large-scale Team Dungeon Flame Nest, situated in the Flaming God's Cave.
- Guild Medicine Garden - provide a fixed amount of herbs on a daily basis. Require a Guild Medicine Garden Certificate, which has a very small chance of dropping in the Level 25 Large-scale Team Dungeon Flame Nest, situated in the Flaming God's Cave.
2-Star Guild Residence[]
- More 2-star Private Rooms - See Private Housing
- Guild Smithy [6]
- Guild Stable - Require Stable Design and a huge amount of rare materials. [7]
3-Star Guild Residence[]
- More Private Rooms - Gained 3-Star Private Rooms (see Private Housing). Guild members could spend some Guild Contribution Points to rest in. They could help :
- Recover their Stamina and Concentration at an accelerated rate.
- Remove of foreign energies, such as Holy Power. [8]
- Capable of constructing buildings that were not available to 2-star Guild Residences:
Advanced Guild Residence (4-Star and above)[]
- Advanced Private Rooms - the enhanced version of the standard private room. [8]
- Guild Quarters - offered long-term stays for Guild members. Theses have:
- Limited Number - going by the size of Zero Wingsā Residence, its Advanced Guild Hall should have at least 1,000 guild quarters.
- Teleportation Feature - guild quarters could be equipped with teleportation arrays that players could teleport to. Cooldown: 36 hours.
The cooldown was only difference between the teleportation feature of a Guild Hallās guild quarters and a Guild Cityās houses, the latter only had a 24-hour cooldown. [8]
References[]
== List of References ==