First mentioned in chapter 3191 SS.
Description[]
Crying Sea City was one of the few super-large NPC Cities present in the Two Worlds Sea, and it had become the gathering place of countless powers from the myriad God’s Domains.
However, out of all these powers, only two Guilds had successfully garrisoned Crying Sea City: Divine Hunters and Morning Light. Both Guilds possessed a Guild Residence in the city’s central area. Because of this, the two Guilds’ members could freely teleport into the city via Guild transfer Scrolls. This situation not only caused the various powers and players to grow envious, but it also established the two Guilds’ authority in Crying Sea City.
Crying Sea City was a gathering place for over one hundred million players, and it was currently under the rule of two tyrants: Divine Hunters and Morning Light. Both were hegemonic powers originating from a Higher God’s Domain, and they had ruled over the city ever since players gained access to the Top of Two Worlds.
Prominent Locations[]
- City Hall
- Teleportation Hall
- Auction House
- Adventurer’s Association
- War God's Temple
- Ancient Colosseum
- Every NPC City found in the Miniature Ancient World housed a special building known as the Ancient Colosseum. This was also the only place where Tier 3 players could acquire the opportunity to reconstruct their Mana Bodies.
- The Colosseum was split into five floors, with the first floor being used as a reception hall and the second to fifth floors being used for challenges. The challenges were split into four ranks, namely Bronze, Silver, Gold, and Epic, and each of the four floors corresponded to a particular difficulty. The rank of the challenges also corresponded to the rank of the Mana Body players would get to create. Meanwhile, the cost of the challenges ranged from 10 Gold to 500 Gold per try. It was undoubtedly an exorbitant expenditure.
Prominent Dungeons[]
Prominent NPCs[]
Prominent Guilds, Teams, and other Powers[]
- Divine Hunters
- Morning Light
- Zero Wing
- Asura Mercenary Alliance
- Night Blade Adventurer Team
- Soul Fire Adventurer Team
Notable Items and Products[]
Trivia[]
- Two Worlds Sea
- Ships were the basis of survival in the Two Worlds Sea. Players couldn’t do without ships if they wished to make progress here.
- However, obtaining ships from NPCs was incredibly difficult and costly. If players wished to acquire a large number of ships at an affordable price, their only option was to construct them at a shipyard. The only problem was that players needed to compete for the administrative rights of the various NPC Cities’ shipyards.
- Every shipyard had a fixed number of administrative seats, and this number would typically range from two to three. So long as a power managed to secure a seat, it could spend materials to mass-produce ships. The advantages and wealth a power could generate through this were self-evident.
- Meanwhile, powers looking to compete for a shipyard’s administrative seats could only send six experts to represent them. So, one could imagine how much of an advantage the Asura Mercenary Alliance would have if one of its representatives was a powerhouse capable of defeating the 21st-ranked Balrog Heart.