Player Attributes[]
Basic Attributes[]
In God's Domain, players have Five Main Basic Attributes: Strength, Agility, Endurance, Intelligence and Vitality. Players can earn Basic Attributes Points by gaining a level or completing certain quests.[1]
These Basic Attribute Points can be assigned to any of the Five Main Basic Attributes or can be saved for later on. If a player loses one or more levels, for example by spending experience (EXP) to upgrade an item, the corresponding assigned Basic Attributes Points are locked until they regain the lost levels.
Basic Attribute |
Description |
---|---|
Strength | Increases physical Attack Power and the weight behind each attack. (1 Strength point = 2 Attack Power points) [2] |
Agility | Increases Attack Speed and Movement Speed (5 Agility points = 1 Attack Speed and 1 Movement Speed points) [1] |
Endurance | Increases maximum HP and Stamina (1 Endurance point = 20 HP points) [3] |
Intelligence | Increases Magical Attack Power and maximum MP. [1] |
Vitality | Increases the recovery rate of MP and HP. [1] |
Hidden Attributes[]
There are four main hidden attributes, known as the Four Great Hidden Attributes: Luck [4], Physique [5], Stamina [6] and Fortitude [7]. Additionally there are several others hidden attributes, like Concentration.[8]
Hidden Attributes were not visible to the player and did not have any numerical value, the player had determine these value with their own senses.[5][9]
The Hidden Attributes are extremely important to expert Players, however Players can not put points into the Hidden Attributes by simply leveling up, these need to be earned by special means.[10] Unfortunately, it was extremely difficult to increase any of the Hidden Attributes by a single point.[11]
Hidden Attribute | Description |
---|---|
Concentration | The Mana Density affects Concentration, where high Mana Density increases Concentration and low Mana Density decreases Concentration.
Concentration affects a player's ease of exhibiting their combat standards and their efficiency in practicing and learning Combat Techniques.[9] |
Luck | Under normal conditions, Luck affects drop-rate from monster, treasure chests, production success-rate. It is difficult to increase this attribute by one or two points. If a player permanently lost some of their Luck as a result of failing a quest, it would have a massive impact.[4] |
Physique | Physique allows players to carry out feats that were definitely impossible in the real world and significantly impacts a player's combat power. If a playerās Attributes reached a certain level, they would be able to trigger an extraordinary Physique.[5] Physique improvement is not limited to increasing a player's speed and Stamina. More importantly, a player's five senses also improves, which allows them to keep up with speeds they normally could not.[12] |
Stamina | Every movement a player makes consumes Stamina. Moreover, when a playerās movements increases in intensity, their Stamina consumption also increases. When a Player's Stamina is consumed to a certain degree, they are no longer be able to fight and could only resume combat after resting for a time.[6] |
Fortitude | Fortitude is the most important Attribute among the Four Great Hidden Attributes. This Hidden Attribute is similar to a monsterās Mana Body and have the following effects:
Due to these three major effects, players thirsted for the Fortitude Attribute. In Godās Domain's initial stages it is extremely difficult to obtain the Fortitude Attribute with playersā low levels.[7] |
Weakened State[]
Players are in a Weakened State have reduced Basic Attributes and Hidden Attributes.[13]
Attribute Assignment[]
Every player starts the game with five Basic Attribute, with the values being distributed depending on their class. These five attributes are Strength, Agility, Endurance, Intelligence and Vitality. Every Job places emphasis on different Attributes.
Each level up provides Free Basic Attribute Points, which can be assigned based on player's own unique style. Players receive a determined amount of points according to their Tier.
With each level up:
- Tier 0 player gets 4 Free Basic Attribute Points;
- Tier 1 player gets 8 Free Basic Attribute Points;
- Tier 2 player gets 20 Free Basic Attribute Points;
- Tier 3 player gets 30 Free Basic Attribute Points.
Hidden Passive Skills[]
The Hidden Passive Skills are unlocked when a player accumulate the amount of Attribute Points required for each of theses skills.
Points Required
|
Hidden Passive Skill | Effect |
---|---|---|
20 | Smashing Fists | Able to destroy Trash Weapons with bare hands. |
180 | Basic Destructive Power | Able to destroy Bronze Ranked Items |
Points Required | Hidden Passive Skill | Effect |
---|---|---|
20 | Fast and Nimble | When activated, possess a body exceeding the normal man.
Bodyās degree of freedom is completely released. |
40 | Flying Steps | |
80 | Walking On Water | |
100 | Like The Wind | Playersā Movement Speed increased by 15%, Attack Speed increased by 5%, shrubs and brambles of roads and forests would no longer have effect. Simultaneously, consumption of Stamina slightly reduced. |
200 | Basic Disappearance | Increased Movement Speed and Attack Speed by 20%, greatly decreased stamina consumption during a battle. When tread on water, can travel a distance of 10 yards with a single leap. Evasion also increased by 10%. |
1,500 | Basic Perception | The Passive Skill greatly enhanced his five senses.[14] |
Points Required | Hidden Passive Skill | Effect |
---|---|---|
20 | Robust Physique | |
80 | Basic Body Strengthening | All attacks causing less than 50 damage are greatly weakened, battle recovery rate would slightly increase, Stamina recovery would slightly improve. |
Points Required | Hidden Passive Skill | Effect |
---|---|---|
20 | Rapid Cast | Allows the player to skip the chants of spells that are below 1.5 seconds, requiring only action to cast it.
Also, allows the caster to better focus on attacking their target. |
100 | Quick Chant | Greatly reduced the time required for chanting spells. |
Points Required | Hidden Passive Skill | Effect |
---|---|---|
20 | ||
NPC Attributes[]
The NPCs also have their own attributes.[15]
NPC Attribute | Description |
---|---|
Loyalty | |
Charm | |
Physique | |
Wisdom | Determined an NPCās potential. NPCs with 70 points were usually Tier 2 mages. An NPC with 100 points in Wisdom was the equivalent to Magistrate Weissman of White River City, an apex Tier 4 Wizard.[16] |
Growth Potential | Indicative of the NPC's potential to reach high Tiers. |
List of References[]
- ā 1.0 1.1 1.2 1.3 Chapter 2
- ā Chapter 2, 11,17
- ā Chapter 516
- ā 4.0 4.1 Chapter 846
- ā 5.0 5.1 5.2 Chapter 610
- ā 6.0 6.1 Chapter 667
- ā 7.0 7.1 Chapter 707
- ā Chapter 1668
- ā 9.0 9.1 Chapter 1668
- ā Chapter 1006
- ā Chapter 1013
- ā Chapter 1165
- ā Chapter 1083
- ā Chapter 1118
- ā Chapter 320
- ā Chapter 221