The Arctic Canyon was a Level 140 to Level 160 neutral map, one of the few neutral maps on the main continent connected to the sea. The Sea of Death was near the Arctic Canyon, and by crossing the Sea of Death, one could reach the western continent. The Arctic Canyon was one of the eastern continent’s closest shores to the western continent.
In addition, the Arctic Canyon also lay close to the Top of the World! This was a new continent that countless experts in God’s Domain sought to conquer! Not only was the Arctic Canyon one of the few maps that led to the Top of the World, but it was also the easiest entry point to this continent, which was 100,000 meters above sea level.
In the past, every inch of land in the Arctic Canyon was worth its weight in gold. It was a place where the various superpowers sought to establish a foothold, no matter the cost. However, as most of the Arctic Canyon’s terrain was uneven, the map could house only a limited number of Guild Cities, especially Guild Cities at the Main City standard.
The Arctic Canyon could house four Main Cities and 22 ordinary Guild Cities at most. Guild Towns couldn’t survive in this place at all. Even if the town received protection from a Tier 5 player, the blizzards here would still reduce it to a pile of ruins in an instant. For a shelter to survive here, it would need to be at the Advanced City standard at a minimum.
With such limited space, first-rate Guilds and weaker would be dreaming if they thought they could establish a foothold here. In fact, most superpowers failed to do so in Shi Feng’s previous life. The four plots of land that could house Main Cities, in particular, were so heavily contested that even the Five Great Super Guilds met with failure. In the end, the Five Great Super Guilds had to share two of these lands, while the various superpowers shared the remaining two.
Arctic Canyon served as a trade hub for the two main continents. Over 20% of the ships traveling between the two continents would stop at the Arctic Canyon. After all, not everyone had a Flying Mount, and neither was everyone capable of reaching Tier 4. The intercontinental magic arrays available had also been monopolized by the various superpowers. As a result, most trades conducted between the two continents were still seaborne.